![]() ![]() Major changes to the Elusive "Zone 444" in C3 Overload (hope you guys like fog and chargers).ġ.0.5 - Fixed more bugs with C1, Edits to Uplink Objectives in B1 and C3ġ.0.6 - Installed more ammo and tool in C1 Extreme, Changes to Reactor Waves and Durationsġ.0.7 - Removed Accidental Checkpoint doors in B1 Overloadġ.0.8 - Added C2 Optional Objective, Major Changes to B1, Slight Changes to C1 and D1ġ.0.9 - Removed the Nano Swarm to Comply with Community Guidelines, Swapped out Rundown Specific Weapons (Half Patch), Nerfed C3 and once again changedġ.1.0 - Changes to All A-Tiers and all C-Tiers, Swapped Weapons and Switched Optional Objective in A2.ġ.1.1 - Modifications to all A, B, and C-tiers.ġ.1.2 - Light Setting changes in A2 and C1. Fixed second terminal issue in B1ġ.0.0 - Updated to Rundown 6.0, Major Changes to all Eight levels, New C-Tier level "FRC2: Outsider" to replace "FRC2: Paralysis".ġ.0.1 - Fixed the Elevator Error, "Removed Artifacts"ġ.0.2 - Fixed Issues with B1, C1, C2, and C3ġ.0.3 - Fixed Issues with A2, B2, C2, C3 and D1ġ.0.4 - Fixed a Terminal Bug in C1. Tweaked alarms and bulkhead door in B1 extreme.Ġ.0.6 - Minor tweaks to alarms and enemy waves in B1, B2, C1 and C2. Fixed major issues with B1Ġ.0.5 - Patched issues with C1, C2, C3 and D1. A rundown with easy, explorative levels fit for duo runsĠ.0.2 - Fixed error where it gives you the vanilla versionĠ.0.3 - Patched a ton of problems with A1, A2, B1, and B2, minor changes to A2 layoutĠ.0.4 - Changed level names to "FR" to match with community guidelines.
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